Deathmatch

Deathmatch is one of the main gamemodes in Open Fortress, and the very first. It is a free-for-all arena shooter mode starring the player's Mercenary battling other player's mercs, arena shooter style, using various weapons that spawn around the chosen map.

Gameplay
Each player spawns at a random spawn point in the map, and are all soon set loose into the map. Each player can pick up weapons that are floating around in their respective spawn points, or they can pick up other player's dropped weapons via their demise or them dropping it themselves. Each player can frag one another to gain a point for each frag. Once a player reaches the current maximum amount of points that is set on the server, that player is the victor. Players can also earn cosmetic medals for doing certain actions during the match.

Sub-Gamemodes
These game-modes and mutators are connected to Deathmatch, but are unique enough to either have their own maps and/or spot on this page.

Duel
Duel consists of two players duking it out against each other alone in a smaller map. Other players in the server can queue up to wait their turn to go against somebody else.

Merc Capture The Flag
Two teams, RED and BLU try to steal each other's "intelligence" from each base, and take it to their own intelligence. They must do this a certain amount of times (server default: 7) until they win. If neither team makes it to the victory number, it ends in a stalemate.

Infection
The Survivors (RED) must work together in order to survive until the round's end against The Infected (BLU). who can only use melee attacks and can "lunge" as a way to get some distance or a swift kill against a survivor. If at least one survivor is standing at the round's end, they win. If everyone currently playing turns into an infected, the infected win.